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jquery.ui.touch-punch.js 4,96 ko
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  • /*!
     * jQuery UI Touch Punch 0.2.3
     *
     * Copyright 2011–2014, Dave Furfero
     * Dual licensed under the MIT or GPL Version 2 licenses.
     *
     * Depends:
     *  jquery.ui.widget.js
     *  jquery.ui.mouse.js
     */
    (function ($) {
    
      // Detect touch support
      $.support.touch = 'ontouchend' in document;
    
      // Ignore browsers without touch support
      if (!$.support.touch) {
        return;
      }
    
      var mouseProto = $.ui.mouse.prototype,
          _mouseInit = mouseProto._mouseInit,
          _mouseDestroy = mouseProto._mouseDestroy,
          touchHandled;
    
      /**
       * Simulate a mouse event based on a corresponding touch event
       * @param {Object} event A touch event
       * @param {String} simulatedType The corresponding mouse event
       */
      function simulateMouseEvent (event, simulatedType) {
    
        // Ignore multi-touch events
        if (event.originalEvent.touches.length > 1) {
          return;
        }
    
        event.preventDefault();
    
        var touch = event.originalEvent.changedTouches[0],
            simulatedEvent = document.createEvent('MouseEvents');
        
        // Initialize the simulated mouse event using the touch event's coordinates
        simulatedEvent.initMouseEvent(
          simulatedType,    // type
          true,             // bubbles                    
          true,             // cancelable                 
          window,           // view                       
          1,                // detail                     
          touch.screenX,    // screenX                    
          touch.screenY,    // screenY                    
          touch.clientX,    // clientX                    
          touch.clientY,    // clientY                    
          false,            // ctrlKey                    
          false,            // altKey                     
          false,            // shiftKey                   
          false,            // metaKey                    
          0,                // button                     
          null              // relatedTarget              
        );
    
        // Dispatch the simulated event to the target element
        event.target.dispatchEvent(simulatedEvent);
      }
    
      /**
       * Handle the jQuery UI widget's touchstart events
       * @param {Object} event The widget element's touchstart event
       */
      mouseProto._touchStart = function (event) {
    
        var self = this;
    
        // Ignore the event if another widget is already being handled
        if (touchHandled || !self._mouseCapture(event.originalEvent.changedTouches[0])) {
          return;
        }
    
        // Set the flag to prevent other widgets from inheriting the touch event
        touchHandled = true;
    
        // Track movement to determine if interaction was a click
        self._touchMoved = false;
    
        // Simulate the mouseover event
        simulateMouseEvent(event, 'mouseover');
    
        // Simulate the mousemove event
        simulateMouseEvent(event, 'mousemove');
    
        // Simulate the mousedown event
        simulateMouseEvent(event, 'mousedown');
      };
    
      /**
       * Handle the jQuery UI widget's touchmove events
       * @param {Object} event The document's touchmove event
       */
      mouseProto._touchMove = function (event) {
    
        // Ignore event if not handled
        if (!touchHandled) {
          return;
        }
    
        // Interaction was not a click
        this._touchMoved = true;
    
        // Simulate the mousemove event
        simulateMouseEvent(event, 'mousemove');
      };
    
      /**
       * Handle the jQuery UI widget's touchend events
       * @param {Object} event The document's touchend event
       */
      mouseProto._touchEnd = function (event) {
    
        // Ignore event if not handled
        if (!touchHandled) {
          return;
        }
    
        // Simulate the mouseup event
        simulateMouseEvent(event, 'mouseup');
    
        // Simulate the mouseout event
        simulateMouseEvent(event, 'mouseout');
    
        // If the touch interaction did not move, it should trigger a click
        if (!this._touchMoved) {
    
          // Simulate the click event
          simulateMouseEvent(event, 'click');
        }
    
        // Unset the flag to allow other widgets to inherit the touch event
        touchHandled = false;
      };
    
      /**
       * A duck punch of the $.ui.mouse _mouseInit method to support touch events.
       * This method extends the widget with bound touch event handlers that
       * translate touch events to mouse events and pass them to the widget's
       * original mouse event handling methods.
       */
      mouseProto._mouseInit = function () {
        
        var self = this;
    
        // Delegate the touch handlers to the widget's element
        self.element.bind({
          touchstart: $.proxy(self, '_touchStart'),
          touchmove: $.proxy(self, '_touchMove'),
          touchend: $.proxy(self, '_touchEnd')
        });
    
        // Call the original $.ui.mouse init method
        _mouseInit.call(self);
      };
    
      /**
       * Remove the touch event handlers
       */
      mouseProto._mouseDestroy = function () {
        
        var self = this;
    
        // Delegate the touch handlers to the widget's element
        self.element.unbind({
          touchstart: $.proxy(self, '_touchStart'),
          touchmove: $.proxy(self, '_touchMove'),
          touchend: $.proxy(self, '_touchEnd')
        });
    
        // Call the original $.ui.mouse destroy method
        _mouseDestroy.call(self);
      };
    
    })(jQuery);